It's a team effort. You may be a good keyer
Posted On 01/22/2022 03:14:52 by weiyismart



So the top three choices for you in my opinion The runescape cheap gold Verac's skirt/Dragon Legs and Fighter torso. Abyssal Dragon Whip Defender (you could also have a Guthan's set to heal you , in addition to this). Torag's Legs and Plate along and Whip and Defender. This offers a high level of defense but for the majority of scenarios it's almost redundant since you don't get hit much anyways. The Verac's Brassard and Skirt along with whip. The full set can be used to perform certain tasks such as Kalphite queen as well as barrows, or PvP.


It's a team effort. You may be a good keyer but without a equally excellent team it's pointless. You could be able to do 5:5 largers with at most three good players, including you. This could be someone who has either quits rage or just being lazy or not doing much.


I feel that having certain products helps a lot too. For instance, The Shadow Silk Hooded. Not just for you , but for the entire team. Since just one person not experiencing it could slow down your dungeon even if you're trying for A lever room. But the Skeletons continue to attack your Non Hooded one.


I'd maybe also work on your statistics. This is not just combat but skills as well. Because it is a waste of time when a keyer opens an entrance and discovers you're required to cut vines but do not have enough experience, it is necessary to ask another person to do the door. Sometimes, they don't have knives. That's why they save time. It's for the combat aspect of things. I am referring to Strength/Defence in general. Only Strength is needed for the force bar doors or any other rooms that require that skill. Then Defence so you can wear better armuor/tank more monsters.


It is also important to realize that taking time to become good at this as each dungeon will be different so it requires different methods of doing it. With the new update I believe it's going to be easier than before. If you can locate the hooded 125+ team w/ 90+ Dungeoneering operating on floors that are occult, that aids. Prior to that, you'd need to go with the person doing floor 38. Just because that was the only one you could leave.


I'm sure my Dungeoneering skills are lower than yours/you may be able to more quickly than I could, but I think this is good advice that is logical. There are many other aspects to keying, like gating doors or taking the ggs off and on. However, it takes a time and I believe you'll find that if you keep working at it , you'll get it.


Sure, choccy, but thanks for helping nevertheless, and the primary reason that i'm keying is for the goal of finding teams with ease on 148. combat bias. If I had 130+, i'd not be able to key once i've reached 3bo (unless there's a reason to rs gold 07 believe that no one is truly keying and everyone is in agreement that i can key)


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